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authorChristyan <chris@tauri.hu>2011-01-07 01:30:39 +0100
committerAnubisss <anubisss210@gmail.com>2011-01-07 01:30:39 +0100
commitbc048ad2168a50d4953d31f8054266fb3335913a (patch)
tree14d4c8615f1aa3399ef1fc150b05effbb92c3367 /src
parentefe0ed3194f8e892cd7bf09cde92cd6b5347a692 (diff)
Fix a typo in LFG.
Use the proper DungeonID for SMSG_LFG_PROPOSAL_UPDATE if player selected multiple dungeons. Signed-off-by: Anubisss <anubisss210@gmail.com>
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/LFGHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Server/Protocol/Handlers/LFGHandler.cpp b/src/server/game/Server/Protocol/Handlers/LFGHandler.cpp
index 30741eb32eb..4f9c081a5d8 100755
--- a/src/server/game/Server/Protocol/Handlers/LFGHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/LFGHandler.cpp
@@ -568,7 +568,7 @@ void WorldSession::SendLfgUpdateProposal(uint32 proposalId, const LfgProposal* p
if (!isContinue) // Only show proposal dungeon if it's continue
{
LfgDungeonSet playerDungeons = sLFGMgr->GetSelectedDungeons(guid);
- if (playerDungeons.size())
+ if (playerDungeons.size() == 1)
dungeonId = (*playerDungeons.begin());
}
if (LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(dungeonId))