diff options
| author | Shocker <none@none> | 2010-08-25 18:24:40 +0300 |
|---|---|---|
| committer | Shocker <none@none> | 2010-08-25 18:24:40 +0300 |
| commit | bd2ffab07a28b61dd3e2c3deadb4ce187c823f76 (patch) | |
| tree | 714ea6e08f25bd10536e1f9a949a8375d69b46ec /src | |
| parent | 2c7cc99937411d909b0ab6e4e4e7d76f2c4b49dd (diff) | |
* Move Paladin Judgement bonuses to spell_bonus_data, thanks deltapower.inc
* Avoid code duplication by moving spell interrupt code for jump effects to a common function for both EffectJump and EffectJumpDest, thanks devthenecro
--HG--
branch : trunk
Diffstat (limited to 'src')
| -rw-r--r-- | src/server/game/Movement/MotionMaster.cpp | 4 | ||||
| -rw-r--r-- | src/server/game/Spells/SpellEffects.cpp | 24 |
2 files changed, 4 insertions, 24 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index 5094589f921..618849d0ff7 100644 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -327,6 +327,10 @@ void MotionMaster::MoveJump(float x, float y, float z, float speedXY, float spee uint32 moveFlag = SPLINEFLAG_TRAJECTORY | SPLINEFLAG_WALKING; uint32 time = uint32(speedZ * 100); + // Instantly interrupt non melee spells being casted + if (i_owner->IsNonMeleeSpellCasted(true)) + i_owner->InterruptNonMeleeSpells(true); + i_owner->addUnitState(UNIT_STAT_CHARGING | UNIT_STAT_JUMPING); i_owner->m_TempSpeed = speedXY; if (i_owner->GetTypeId() == TYPEID_PLAYER) diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index ad908cc26ec..3e870182e63 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -733,22 +733,6 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx) { damage += int32(m_caster->GetShieldBlockValue() * 1.3f); } - // Judgements - else switch (m_spellInfo->Id) - { - case 20187: - case 54158: - case 31804: - float attackPower = m_caster->GetTotalAttackPowerValue(BASE_ATTACK); - float spellPower = (float)(m_caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellInfo))); - if (m_spellInfo->Id == 20187) // Judgement of Righteousness - damage += int32(0.2f * attackPower + 0.32f * spellPower); - if (m_spellInfo->Id == 54158) // Judgement of Wisdom, Light, Justice - damage += int32(0.16f * attackPower + 0.25f * spellPower); - if (m_spellInfo->Id == 31804) // Judgement of Vengeance - damage += int32(0.14f * attackPower + 0.22f * spellPower); - break; - } break; } case SPELLFAMILY_DEATHKNIGHT: @@ -2100,10 +2084,6 @@ void Spell::EffectJump(uint32 i) if (m_caster->isInFlight()) return; - // Instantly interrupt non melee spells being casted - if (m_caster->IsNonMeleeSpellCasted(true)) - m_caster->InterruptNonMeleeSpells(true); - float x,y,z,o; if (m_targets.getUnitTarget()) { @@ -2131,10 +2111,6 @@ void Spell::EffectJumpDest(uint32 i) if (m_caster->isInFlight()) return; - // Instantly interrupt non melee spells being casted - if (m_caster->IsNonMeleeSpellCasted(true)) - m_caster->InterruptNonMeleeSpells(true); - // Init dest coordinates float x,y,z,o; if (m_targets.HasDst()) |
