diff options
author | Shauren <shauren.trinity@gmail.com> | 2015-04-27 17:25:27 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2015-04-27 17:25:27 +0200 |
commit | be4b48ecaac8fe76a5f29f74bf1affc0c7ed76a0 (patch) | |
tree | 8f9a3b74205d1a297e6d43e38f2374361a7c6fc0 /src | |
parent | 2268f07a5f8b30fe44d603ffed4a2b37c351abc2 (diff) |
Core/Corpses: Fixed corpses loaded from database not being visible after server restart
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Corpse/Corpse.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Entities/Corpse/Corpse.cpp b/src/server/game/Entities/Corpse/Corpse.cpp index bf69b4e7443..192a897238a 100644 --- a/src/server/game/Entities/Corpse/Corpse.cpp +++ b/src/server/game/Entities/Corpse/Corpse.cpp @@ -169,6 +169,7 @@ bool Corpse::LoadCorpseFromDB(uint32 guid, Field* fields) Object::_Create(guid, 0, HIGHGUID_CORPSE); + SetObjectScale(1.0f); SetUInt32Value(CORPSE_FIELD_DISPLAY_ID, fields[5].GetUInt32()); _LoadIntoDataField(fields[6].GetCString(), CORPSE_FIELD_ITEM, EQUIPMENT_SLOT_END); SetUInt32Value(CORPSE_FIELD_BYTES_1, fields[7].GetUInt32()); |