diff options
author | Souler <soulerhyd@gmail.com> | 2013-01-20 20:01:23 +0100 |
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committer | Souler <soulerhyd@gmail.com> | 2013-01-20 20:01:23 +0100 |
commit | bff076bd2ae3ae091390989276b8a31ab7acfcfe (patch) | |
tree | 8e9be828c5400ba2a2cca5473b5a44ff6893bc04 /src | |
parent | 9f04720779f9553e3b61fb7c7272b7e02388325f (diff) |
Spells: Dispel effects can always be casted.
Signed-off-by: Souler <soulerhyd@gmail.com>
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Spells/Spell.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index c0ab92d36c5..507e755ce9d 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -5068,6 +5068,8 @@ SpellCastResult Spell::CheckCast(bool strict) } } + // Updated 4.3.4. Dispel effects can always be cast (even when there's nothing to dispel). + /* if (!hasNonDispelEffect && !hasDispellableAura && dispelMask && !IsTriggered()) { if (Unit* target = m_targets.GetUnitTarget()) @@ -5078,6 +5080,7 @@ SpellCastResult Spell::CheckCast(bool strict) return SPELL_FAILED_NOTHING_TO_DISPEL; } } + */ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) { |