diff options
author | Kandera <KanderaDev@gmail.com> | 2012-05-15 15:07:53 -0400 |
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committer | Kandera <KanderaDev@gmail.com> | 2012-05-15 15:07:53 -0400 |
commit | c05c16a8dee97a485e0d6a4e73c750e1d140f227 (patch) | |
tree | 483cf4180b9fadd73c85c8f35094835bb1c751a0 /src | |
parent | 648321e1212c3e2a002df0b4509f2b097a330153 (diff) |
Core/Spells: more immunities fixes! mechanics are supposed to be checked for finding out if immune to the entire spell.
Diffstat (limited to 'src')
-rwxr-xr-x | src/server/game/Entities/Unit/Unit.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 14184b1606d..f1e5f05bd35 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -11582,7 +11582,7 @@ bool Unit::IsImmunedToSpell(SpellInfo const* spellInfo) { // State/effect immunities applied by aura expect full spell immunity // Ignore effects with mechanic, they are supposed to be checked separately - if (spellInfo->Effects[i].Mechanic || !IsImmunedToSpellEffect(spellInfo, i)) + if (!IsImmunedToSpellEffect(spellInfo, i)) { immuneToAllEffects = false; break; |