diff options
author | Souler <soulerhyd@gmail.com> | 2012-02-25 17:27:19 +0100 |
---|---|---|
committer | Souler <soulerhyd@gmail.com> | 2012-03-02 17:20:45 +0100 |
commit | c119c0ce13ab85e775ff399f7e28a38d72ac4e45 (patch) | |
tree | 8990777f542acc096968fe36a7a0685db9aaafae /src | |
parent | 3ea9fe4022f5614553b1e9ec9be4e731d7809419 (diff) |
Core/Arenas/Dalaran Sewers: Players who stay on the pipe after the battle has begun should be knocked into the arena.
Also corrected the orientation of horde starting position
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Battlegrounds/Zones/BattlegroundDS.cpp | 25 | ||||
-rwxr-xr-x | src/server/game/Battlegrounds/Zones/BattlegroundDS.h | 32 | ||||
-rw-r--r-- | src/server/scripts/Spells/spell_generic.cpp | 38 |
3 files changed, 92 insertions, 3 deletions
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundDS.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundDS.cpp index d24058cdd8a..aec828ef62f 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundDS.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundDS.cpp @@ -27,6 +27,7 @@ BattlegroundDS::BattlegroundDS() { BgObjects.resize(BG_DS_OBJECT_MAX); + BgCreatures.resize(BG_DS_NPC_MAX); StartDelayTimes[BG_STARTING_EVENT_FIRST] = BG_START_DELAY_1M; StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_30S; @@ -49,6 +50,21 @@ void BattlegroundDS::PostUpdateImpl(uint32 diff) if (GetStatus() != STATUS_IN_PROGRESS) return; + if (getPipeKnockBackCount() < BG_DS_PIPE_KNOCKBACK_TOTAL_COUNT) + { + if (getPipeKnockBackTimer() < diff) + { + for (uint32 i = BG_DS_NPC_PIPE_KNOCKBACK_1; i <= BG_DS_NPC_PIPE_KNOCKBACK_2; ++i) + if (Creature* waterSpout = GetBgMap()->GetCreature(BgCreatures[i])) + waterSpout->CastSpell(waterSpout, BG_DS_SPELL_FLUSH, true); + + setPipeKnockBackCount(getPipeKnockBackCount() + 1); + setPipeKnockBackTimer(BG_DS_PIPE_KNOCKBACK_DELAY); + } + else + setPipeKnockBackTimer(getPipeKnockBackTimer() - diff); + } + if (getWaterFallTimer() < diff) { if (getWaterFallStatus() == BG_DS_WATERFALL_STATUS_OFF) // Add the water @@ -97,6 +113,9 @@ void BattlegroundDS::StartingEventOpenDoors() setWaterFallTimer(urand(BG_DS_WATERFALL_TIMER_MIN, BG_DS_WATERFALL_TIMER_MAX)); setWaterFallStatus(BG_DS_WATERFALL_STATUS_OFF); + setPipeKnockBackTimer(BG_DS_PIPE_KNOCKBACK_FIRST_DELAY); + setPipeKnockBackCount(0); + SpawnBGObject(BG_DS_OBJECT_WATER_2, RESPAWN_IMMEDIATELY); DoorOpen(BG_DS_OBJECT_WATER_2); @@ -187,7 +206,11 @@ bool BattlegroundDS::SetupBattleground() || !AddObject(BG_DS_OBJECT_WATER_2, BG_DS_OBJECT_TYPE_WATER_2, 1291.56f, 790.837f, 7.1f, 3.14238f, 0, 0, 0.694215f, -0.719768f, 120) // buffs || !AddObject(BG_DS_OBJECT_BUFF_1, BG_DS_OBJECT_TYPE_BUFF_1, 1291.7f, 813.424f, 7.11472f, 4.64562f, 0, 0, 0.730314f, -0.683111f, 120) - || !AddObject(BG_DS_OBJECT_BUFF_2, BG_DS_OBJECT_TYPE_BUFF_2, 1291.7f, 768.911f, 7.11472f, 1.55194f, 0, 0, 0.700409f, 0.713742f, 120)) + || !AddObject(BG_DS_OBJECT_BUFF_2, BG_DS_OBJECT_TYPE_BUFF_2, 1291.7f, 768.911f, 7.11472f, 1.55194f, 0, 0, 0.700409f, 0.713742f, 120) + // knockback creatures + || !AddCreature(BG_DS_NPC_TYPE_WATER_SPOUT, BG_DS_NPC_WATERFALL_KNOCKBACK, 0, 1292.587f, 790.2205f, 7.19796f, 3.054326f, RESPAWN_IMMEDIATELY) + || !AddCreature(BG_DS_NPC_TYPE_WATER_SPOUT, BG_DS_NPC_PIPE_KNOCKBACK_1, 0, 1369.977f, 817.2882f, 16.08718f, 3.106686f, RESPAWN_IMMEDIATELY) + || !AddCreature(BG_DS_NPC_TYPE_WATER_SPOUT, BG_DS_NPC_PIPE_KNOCKBACK_2, 0, 1212.833f, 765.3871f, 16.09484f, 0.0f, RESPAWN_IMMEDIATELY)) { sLog->outErrorDb("BatteGroundDS: Failed to spawn some object!"); return false; diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundDS.h b/src/server/game/Battlegrounds/Zones/BattlegroundDS.h index 7efc6e1caa7..034749d1be8 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundDS.h +++ b/src/server/game/Battlegrounds/Zones/BattlegroundDS.h @@ -42,12 +42,34 @@ enum BattlegroundDSObjects BG_DS_OBJECT_TYPE_BUFF_2 = 184664 }; +enum BattlegroundDSCreatureTypes +{ + BG_DS_NPC_WATERFALL_KNOCKBACK = 0, + BG_DS_NPC_PIPE_KNOCKBACK_1 = 1, + BG_DS_NPC_PIPE_KNOCKBACK_2 = 2, + BG_DS_NPC_MAX = 3 +}; + +enum BattlegroundDSCreatures +{ + BG_DS_NPC_TYPE_WATER_SPOUT = 28567, +}; + +enum BattlegroundDSSpells +{ + BG_DS_SPELL_FLUSH = 57405, // Visual and target selector for the starting knockback from the pipe + BG_DS_SPELL_FLUSH_KNOCKBACK = 61698, // Knockback effect for previous spell (triggered, not need to be casted) +}; + enum BattlegroundDSData { // These values are NOT blizzlike... need the correct data! BG_DS_WATERFALL_TIMER_MIN = 30000, BG_DS_WATERFALL_TIMER_MAX = 60000, BG_DS_WATERFALL_WARNING_DURATION = 7000, BG_DS_WATERFALL_DURATION = 10000, + BG_DS_PIPE_KNOCKBACK_FIRST_DELAY = 5000, + BG_DS_PIPE_KNOCKBACK_DELAY = 3000, + BG_DS_PIPE_KNOCKBACK_TOTAL_COUNT = 2, BG_DS_WATERFALL_STATUS_WARNING = 1, // Water starting to fall, but no LoS Blocking nor movement blocking BG_DS_WATERFALL_STATUS_ON = 2, // LoS and Movement blocking active @@ -83,12 +105,18 @@ class BattlegroundDS : public Battleground private: uint32 _waterfallTimer; uint8 _waterfallStatus; + uint32 _pipeKnockBackTimer; + uint8 _pipeKnockBackCount; virtual void PostUpdateImpl(uint32 diff); protected: uint32 getWaterFallStatus() { return _waterfallStatus; }; - void setWaterFallStatus(uint32 status) { _waterfallStatus = status; }; - void setWaterFallTimer(uint32 timer) { _waterfallTimer = timer; }; + void setWaterFallStatus(uint8 status) { _waterfallStatus = status; }; uint32 getWaterFallTimer() { return _waterfallTimer; }; + void setWaterFallTimer(uint32 timer) { _waterfallTimer = timer; }; + uint8 getPipeKnockBackCount() { return _pipeKnockBackCount; }; + void setPipeKnockBackCount(uint8 count) { _pipeKnockBackCount = count; }; + uint32 getPipeKnockBackTimer() { return _pipeKnockBackTimer; }; + void setPipeKnockBackTimer(uint32 timer) { _pipeKnockBackTimer = timer; }; }; #endif diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp index db33a9e0332..f2a48b0f9d2 100644 --- a/src/server/scripts/Spells/spell_generic.cpp +++ b/src/server/scripts/Spells/spell_generic.cpp @@ -2548,6 +2548,43 @@ class spell_gen_chaos_blast : public SpellScriptLoader }; +class spell_gen_ds_flush_knockback : public SpellScriptLoader +{ + public: + spell_gen_ds_flush_knockback() : SpellScriptLoader("spell_gen_ds_flush_knockback") {} + + class spell_gen_ds_flush_knockback_SpellScript : public SpellScript + { + PrepareSpellScript(spell_gen_ds_flush_knockback_SpellScript); + + void HandleScript(SpellEffIndex /*effIndex*/) + { + // Here the target is the water spout and determines the position where the player is knocked from + if (Unit* target = GetHitUnit()) + { + if (Player* player = GetCaster()->ToPlayer()) + { + float horizontalSpeed = 20.0f + (40.0f - GetCaster()->GetDistance(target)); + float verticalSpeed = 8.0f; + // This method relies on the Dalaran Sewer map disposition and Water Spout position + // What we do is knock the player from a position exactly behind him and at the end of the pipe + player->KnockbackFrom(target->GetPositionX(), player->GetPositionY(), horizontalSpeed, verticalSpeed); + } + } + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_gen_ds_flush_knockback_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_gen_ds_flush_knockback_SpellScript(); + } +}; + void AddSC_generic_spell_scripts() { new spell_gen_absorb0_hitlimit1(); @@ -2597,4 +2634,5 @@ void AddSC_generic_spell_scripts() new spell_gen_on_tournament_mount(); new spell_gen_tournament_pennant(); new spell_gen_chaos_blast(); + new spell_gen_ds_flush_knockback(); } |