diff options
author | root <japerdeflap@hotmail.com> | 2011-12-24 23:44:51 +0100 |
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committer | root <japerdeflap@hotmail.com> | 2011-12-24 23:44:51 +0100 |
commit | c14e7ec385175479811886d8f08650a3775b679f (patch) | |
tree | 08b2cfe633a97b585c79295514389ccb93e42d98 /src | |
parent | f8e636490594113031d34964b7c972067bce27c5 (diff) |
Core/Spells: Permanent Feign Death will now also make the creature set its creature state passive
Diffstat (limited to 'src')
-rw-r--r-- | src/server/scripts/Spells/spell_generic.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp index af558d479a5..298e9b6410e 100644 --- a/src/server/scripts/Spells/spell_generic.cpp +++ b/src/server/scripts/Spells/spell_generic.cpp @@ -566,6 +566,9 @@ class spell_creature_permanent_feign_death : public SpellScriptLoader Unit* target = GetTarget(); target->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD); target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH); + + if (target->GetTypeId() == TYPEID_UNIT) + target->ToCreature()->SetReactState(REACT_PASSIVE); } void Register() |