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authorShocker <shocker@freakz.ro>2011-11-26 11:49:35 -0800
committerShocker <shocker@freakz.ro>2011-11-26 11:49:35 -0800
commitc2cd70e69aa6bcd1320cf56e45d1c00d556807dc (patch)
tree5f5694636db9d7d49541b26244a50a983a63f56a /src
parent80f8791907f34706cb4e1471a3aba7395e4bd17e (diff)
parent71407fde1a6307bf98954389f5dd1fe18c09edd7 (diff)
Merge pull request #3507 from megamage/master
Core/Grids: Make npc on transport world object. Try to fix the bug that npc are unloaded with grid and disappear.
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Entities/Transport/Transport.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Entities/Transport/Transport.cpp b/src/server/game/Entities/Transport/Transport.cpp
index b92e1ad21dc..97f5af1c6e9 100755
--- a/src/server/game/Entities/Transport/Transport.cpp
+++ b/src/server/game/Entities/Transport/Transport.cpp
@@ -664,6 +664,7 @@ uint32 Transport::AddNPCPassenger(uint32 tguid, uint32 entry, float x, float y,
return 0;
}
+ creature->m_isWorldObject = true; //so it will not be unloaded with grid
map->AddToMap(creature);
m_NPCPassengerSet.insert(creature);