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authorSubv <s.v.h21@hotmail.com>2012-12-23 13:21:00 -0500
committerSubv <s.v.h21@hotmail.com>2012-12-23 13:21:00 -0500
commitc33a1724ae96de3759d299038b1eabd7b93a631f (patch)
tree182ab78ad7b35ca9342f4626e3271fbfff41a338 /src
parentbdd625fda358d72d7987925cd091c6a8c980ff6a (diff)
Core/Spells: Spells that are usable while stunned should no longer have problems with stun auras that don't apply any mechanic.
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Spells/Spell.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index bb51d9d0e34..3cee51949bc 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -5615,7 +5615,7 @@ SpellCastResult Spell::CheckCasterAuras() const
Unit::AuraEffectList const& stunAuras = m_caster->GetAuraEffectsByType(SPELL_AURA_MOD_STUN);
for (Unit::AuraEffectList::const_iterator i = stunAuras.begin(); i != stunAuras.end(); ++i)
{
- if (!((*i)->GetSpellInfo()->GetAllEffectsMechanicMask() & (1<<MECHANIC_STUN)))
+ if ((*i)->GetSpellInfo()->GetAllEffectsMechanicMask() && !((*i)->GetSpellInfo()->GetAllEffectsMechanicMask() & (1<<MECHANIC_STUN)))
{
foundNotStun = true;
break;