diff options
author | Shauren <shauren.trinity@gmail.com> | 2014-01-18 12:58:01 +0100 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2014-01-18 12:58:01 +0100 |
commit | c431f463a1f718c5c12de9e1343a5dc71e7e1280 (patch) | |
tree | 0084cd25f5de8d6bfa3133b99342ea9307bd5a73 /src | |
parent | 735cebf7a39a531a148c811fcaff322d29da4dee (diff) |
Core/Items: Fixed swapping equipment sets in combat
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Handlers/CharacterHandler.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index 94e9306b29f..4c7d1669233 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -1590,9 +1590,6 @@ void WorldSession::HandleEquipmentSetDelete(WorldPacket &recvData) void WorldSession::HandleEquipmentSetUse(WorldPacket &recvData) { - if (_player->IsInCombat()) - return; - TC_LOG_DEBUG("network", "CMSG_EQUIPMENT_SET_USE"); for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i) @@ -1609,6 +1606,10 @@ void WorldSession::HandleEquipmentSetUse(WorldPacket &recvData) if (itemGuid == 1) continue; + // Only equip weapons in combat + if (_player->IsInCombat() && i != EQUIPMENT_SLOT_MAINHAND && i != EQUIPMENT_SLOT_OFFHAND && i != EQUIPMENT_SLOT_RANGED) + continue; + Item* item = _player->GetItemByGuid(itemGuid); uint16 dstpos = i | (INVENTORY_SLOT_BAG_0 << 8); |