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-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index 94e9306b29f..4c7d1669233 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -1590,9 +1590,6 @@ void WorldSession::HandleEquipmentSetDelete(WorldPacket &recvData)
void WorldSession::HandleEquipmentSetUse(WorldPacket &recvData)
{
- if (_player->IsInCombat())
- return;
-
TC_LOG_DEBUG("network", "CMSG_EQUIPMENT_SET_USE");
for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
@@ -1609,6 +1606,10 @@ void WorldSession::HandleEquipmentSetUse(WorldPacket &recvData)
if (itemGuid == 1)
continue;
+ // Only equip weapons in combat
+ if (_player->IsInCombat() && i != EQUIPMENT_SLOT_MAINHAND && i != EQUIPMENT_SLOT_OFFHAND && i != EQUIPMENT_SLOT_RANGED)
+ continue;
+
Item* item = _player->GetItemByGuid(itemGuid);
uint16 dstpos = i | (INVENTORY_SLOT_BAG_0 << 8);