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authorOvahlord <dreadkiller@gmx.de>2024-11-15 19:23:13 +0100
committerOvahlord <dreadkiller@gmx.de>2024-11-15 19:23:13 +0100
commitc47a988eb203e2301160f3a088b9489e8648bcdf (patch)
tree608ad549b7960a27c9fae9f426b7d50004dafaa7 /src
parent4762ed8f8cd0be1454b76055e79b3c65eea8a570 (diff)
Core/Units: make sure that creatures only generate loot when they have a tapper
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index c9be987da25..a95f4412358 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -10815,7 +10815,7 @@ void Unit::SetMeleeAnimKitId(uint16 animKitId)
bool isRewardAllowed = attacker != victim;
if (creature)
- isRewardAllowed = isRewardAllowed || !creature->GetTapList().empty();
+ isRewardAllowed = !creature->GetTapList().empty();
std::vector<Player*> tappers;
if (isRewardAllowed && creature)