diff options
author | Ovahlord <dreadkiller@gmx.de> | 2024-11-15 19:23:13 +0100 |
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committer | Ovahlord <dreadkiller@gmx.de> | 2024-11-15 19:23:13 +0100 |
commit | c47a988eb203e2301160f3a088b9489e8648bcdf (patch) | |
tree | 608ad549b7960a27c9fae9f426b7d50004dafaa7 /src | |
parent | 4762ed8f8cd0be1454b76055e79b3c65eea8a570 (diff) |
Core/Units: make sure that creatures only generate loot when they have a tapper
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index c9be987da25..a95f4412358 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -10815,7 +10815,7 @@ void Unit::SetMeleeAnimKitId(uint16 animKitId) bool isRewardAllowed = attacker != victim; if (creature) - isRewardAllowed = isRewardAllowed || !creature->GetTapList().empty(); + isRewardAllowed = !creature->GetTapList().empty(); std::vector<Player*> tappers; if (isRewardAllowed && creature) |