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path: root/src/server/game/Battlefield/Battlefield.cpp
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Diffstat (limited to 'src/server/game/Battlefield/Battlefield.cpp')
-rw-r--r--src/server/game/Battlefield/Battlefield.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp
index 023a8a514bf..c39dbc9106a 100644
--- a/src/server/game/Battlefield/Battlefield.cpp
+++ b/src/server/game/Battlefield/Battlefield.cpp
@@ -503,7 +503,7 @@ void Battlefield::HideNpc(Creature* creature)
{
creature->CombatStop();
creature->SetReactState(REACT_PASSIVE);
- creature->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE));
+ creature->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
creature->DisappearAndDie();
creature->SetVisible(false);
}
@@ -511,7 +511,7 @@ void Battlefield::HideNpc(Creature* creature)
void Battlefield::ShowNpc(Creature* creature, bool aggressive)
{
creature->SetVisible(true);
- creature->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE));
+ creature->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
if (!creature->IsAlive())
creature->Respawn(true);
if (aggressive)