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authorLighto <chaosua2008@gmail.com>2018-09-25 18:18:28 +0300
committerjackpoz <giacomopoz@gmail.com>2018-09-25 17:18:28 +0200
commitc4e561ee130f0cb77b33f11cddecd56a455f8d63 (patch)
treec4bdfb78e6e41136d6b5420d3f1c4937405ad054 /src
parent0dd3f0497dcb8c8dd8bed15916a8ca036b67673b (diff)
Wintergrasp Fix Collision Wall work: Open / Close collision wall when battle started/ended (#22342)
* Open / Close collision wall when battle started/ended
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Battlefield/Zones/BattlefieldWG.cpp20
-rw-r--r--src/server/game/Battlefield/Zones/BattlefieldWG.h1
2 files changed, 20 insertions, 1 deletions
diff --git a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
index ef765284628..3a0538d93f9 100644
--- a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
+++ b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
@@ -652,6 +652,12 @@ void BattlefieldWG::OnBattleEnd(bool endByTimer)
relic->RemoveFromWorld();
m_titansRelicGUID.Clear();
+ // change collision wall state closed
+ for (BfWGGameObjectBuilding* building : BuildingsInZone)
+ {
+ building->RebuildGate();
+ }
+
// successful defense
if (endByTimer)
UpdateData(GetDefenderTeam() == TEAM_HORDE ? BATTLEFIELD_WG_DATA_DEF_H : BATTLEFIELD_WG_DATA_DEF_A, 1);
@@ -1429,7 +1435,7 @@ void BfWGGameObjectBuilding::Rebuild()
build->SetDestructibleState(GO_DESTRUCTIBLE_REBUILDING, nullptr, true);
if (build->GetEntry() == GO_WINTERGRASP_VAULT_GATE)
if (GameObject* go = build->FindNearestGameObject(GO_WINTERGRASP_KEEP_COLLISION_WALL, 50.0f))
- go->SetGoState(GO_STATE_READY);
+ go->SetGoState(GO_STATE_ACTIVE);
// Update worldstate
_state = WintergraspGameObjectState(BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_INTACT - (_teamControl * 3));
@@ -1440,6 +1446,18 @@ void BfWGGameObjectBuilding::Rebuild()
}
}
+void BfWGGameObjectBuilding::RebuildGate()
+{
+ if (GameObject* build = _wg->GetGameObject(_buildGUID))
+ {
+ if (build->IsDestructibleBuilding() && build->GetEntry() == GO_WINTERGRASP_VAULT_GATE)
+ {
+ if (GameObject* go = build->FindNearestGameObject(GO_WINTERGRASP_KEEP_COLLISION_WALL, 50.0f))
+ go->SetGoState(GO_STATE_READY); //not GO_STATE_ACTIVE
+ }
+ }
+}
+
void BfWGGameObjectBuilding::Damaged()
{
// Update worldstate
diff --git a/src/server/game/Battlefield/Zones/BattlefieldWG.h b/src/server/game/Battlefield/Zones/BattlefieldWG.h
index c7ab77702c8..3b104059530 100644
--- a/src/server/game/Battlefield/Zones/BattlefieldWG.h
+++ b/src/server/game/Battlefield/Zones/BattlefieldWG.h
@@ -572,6 +572,7 @@ public:
ObjectGuid const& GetGUID() const { return _buildGUID; }
void Rebuild();
+ void RebuildGate();
// Called when associated gameobject is damaged
void Damaged();