diff options
author | click <none@none> | 2010-10-22 03:39:27 +0200 |
---|---|---|
committer | click <none@none> | 2010-10-22 03:39:27 +0200 |
commit | caf8bbbe0a8e35c4e43dfe21286e4c8c8f992994 (patch) | |
tree | 89cef919aacfc3b3045d583e31cdcc25532aed89 /src | |
parent | 8ad97b1a47ecf00805457e433b77056fb43cc59b (diff) |
Core/Grid: Fix infinity-loop in grid loading (patch by SilverIce)
--HG--
branch : trunk
Diffstat (limited to 'src')
-rwxr-xr-x | src/server/game/Maps/Map.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 364f11fdbd6..ff826e32887 100755 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -370,13 +370,13 @@ bool Map::EnsureGridLoaded(const Cell &cell) { sLog.outDebug("Loading grid[%u,%u] for map %u instance %u", cell.GridX(), cell.GridY(), GetId(), i_InstanceId); + setGridObjectDataLoaded(true,cell.GridX(), cell.GridY()); + ObjectGridLoader loader(*grid, this, cell); loader.LoadN(); // Add resurrectable corpses to world object list in grid sObjectAccessor.AddCorpsesToGrid(GridPair(cell.GridX(),cell.GridY()),(*grid)(cell.CellX(), cell.CellY()), this); - - setGridObjectDataLoaded(true,cell.GridX(), cell.GridY()); return true; } |