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authorTreeston <treeston.mmoc@gmail.com>2018-01-28 01:51:13 +0100
committerShauren <shauren.trinity@gmail.com>2021-06-18 21:20:41 +0200
commitcb3a041482626a8aa3545a6bc35abd9dfb88cf73 (patch)
tree47c5aec2c64eb1e4e9e7cf5fb37cb3cac09f61dd /src
parent3758fa5862d31ddb43d3cf9242e3d1487208501f (diff)
Core/Creature: add an assertion to guard against infinite loops
(cherry picked from commit 320306554c2240c74d991f459e7bad5eef39ec5a)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 7efc494158c..28a7a3c3bb2 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -1228,6 +1228,7 @@ Unit* Creature::SelectVictim()
if (!mgr.IsThreatenedBy(newTarget, true))
{
mgr.AddThreat(newTarget, 0.0f, nullptr, true, true);
+ ASSERT(mgr.IsThreatenedBy(newTarget, true), "%s tried to add combatant %s to threat list, but this failed - potential infinite loop", GetName().c_str(), newTarget->GetName().c_str()); // prevent potential infinite loop
break;
}
else