diff options
author | Nyeriah <sarah.trysan@live.com> | 2014-08-28 21:40:27 -0300 |
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committer | Nyeriah <sarah.trysan@live.com> | 2014-08-28 21:40:27 -0300 |
commit | cbad3b1cb847042cc4fae0f3159e3fb8dfdef6e3 (patch) | |
tree | 7acf4a312abcb00a0313a9261764ff6226afd472 /src | |
parent | b20b6dedf9b7de13a35f60c6f72f8a80ceed94e6 (diff) |
Core/Player: Dungeon Finder quests don't follow the same rule as repeatable quests, they should award experience every time they're rewarded
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index d1495f02614..baafa14d213 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -15322,7 +15322,7 @@ void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver, bool rewarded = (m_RewardedQuests.find(quest_id) != m_RewardedQuests.end()); // Not give XP in case already completed once repeatable quest - uint32 XP = rewarded ? 0 : uint32(quest->XPValue(this)*sWorld->getRate(RATE_XP_QUEST)); + uint32 XP = rewarded && !quest->IsDFQuest() ? 0 : uint32(quest->XPValue(this)*sWorld->getRate(RATE_XP_QUEST)); // handle SPELL_AURA_MOD_XP_QUEST_PCT auras Unit::AuraEffectList const& ModXPPctAuras = GetAuraEffectsByType(SPELL_AURA_MOD_XP_QUEST_PCT); |