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authorNyeriah <sarah.trysan@live.com>2014-08-28 21:40:27 -0300
committerNyeriah <sarah.trysan@live.com>2014-08-28 21:40:27 -0300
commitcbad3b1cb847042cc4fae0f3159e3fb8dfdef6e3 (patch)
tree7acf4a312abcb00a0313a9261764ff6226afd472 /src
parentb20b6dedf9b7de13a35f60c6f72f8a80ceed94e6 (diff)
Core/Player: Dungeon Finder quests don't follow the same rule as repeatable quests, they should award experience every time they're rewarded
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Player/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index d1495f02614..baafa14d213 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -15322,7 +15322,7 @@ void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver,
bool rewarded = (m_RewardedQuests.find(quest_id) != m_RewardedQuests.end());
// Not give XP in case already completed once repeatable quest
- uint32 XP = rewarded ? 0 : uint32(quest->XPValue(this)*sWorld->getRate(RATE_XP_QUEST));
+ uint32 XP = rewarded && !quest->IsDFQuest() ? 0 : uint32(quest->XPValue(this)*sWorld->getRate(RATE_XP_QUEST));
// handle SPELL_AURA_MOD_XP_QUEST_PCT auras
Unit::AuraEffectList const& ModXPPctAuras = GetAuraEffectsByType(SPELL_AURA_MOD_XP_QUEST_PCT);