diff options
| author | n0n4m3 <none@none> | 2009-12-25 15:23:34 +0100 |
|---|---|---|
| committer | n0n4m3 <none@none> | 2009-12-25 15:23:34 +0100 |
| commit | cc366fdc57b02000a8b014e02f9d869394068364 (patch) | |
| tree | f176e5548e3ac462a70b6d78a695b679a7dc7f66 /src | |
| parent | 531945f8ad358b1c6c023cc87da7b0ef78352b27 (diff) | |
Fixed leave combat by timer. by laise
--HG--
branch : trunk
Diffstat (limited to 'src')
| -rw-r--r-- | src/game/Unit.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 3a87804a48b..c00843b44b2 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -245,7 +245,7 @@ void Unit::Update(uint32 p_time) { // m_CombatTimer set at aura start and it will be freeze until aura removing if (m_CombatTimer <= p_time) - ClearInCombat(); + CombatStop(); else m_CombatTimer -= p_time; } |
