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author | SnapperRy <snapperryen@gmail.com> | 2016-10-29 23:44:03 +0200 |
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committer | joschiwald <joschiwald.trinity@gmail.com> | 2017-11-11 20:47:26 +0100 |
commit | cc44c5f349e6d3439d01d88b140bfd830781e7ae (patch) | |
tree | 4ddcad7ccb396c70290180eea21204b5416e7511 /src | |
parent | 7666fbae3e4506249121f9912a00d9db2aa719d8 (diff) |
Core/SAI: reset event phase when calling SMART_ACTION_CALL_SCRIPT_RESET.
Now it really does what it says on the tin.
(cherry picked from commit c189e27f39f25982f5b9d808b7af0e11f57074ef)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartScript.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index ef913387c3c..a8d020b4ae8 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -1848,6 +1848,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u ResetBaseObject(); break; case SMART_ACTION_CALL_SCRIPT_RESET: + SetPhase(0); OnReset(); break; case SMART_ACTION_SET_RANGED_MOVEMENT: |