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authorOvah <dreadkiller@gmx.de>2018-09-02 12:36:16 +0200
committerShauren <shauren.trinity@gmail.com>2018-09-02 12:36:16 +0200
commitcd36606027c5fa2353889902c437fa39bb71dfdf (patch)
treeb1dd252e71e2e302afcb9d236f528d9368a4c2d0 /src
parent9ace4093d8cf67ba54912038f93fa42d3aa14b9c (diff)
Core/Conditions: allow CONDITION_QUEST_COMPLETE to handle spellclick conditions (#22371)
This is a needed change in order to make spellclicks functional that are only available when you have a already completed quest.
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Player/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index a1edeac82bb..cbd361d2e04 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -23307,7 +23307,7 @@ void Player::UpdateForQuestWorldObjects()
{
bool buildUpdateBlock = false;
for (ConditionContainer::const_iterator jtr = conds->begin(); jtr != conds->end() && !buildUpdateBlock; ++jtr)
- if ((*jtr)->ConditionType == CONDITION_QUESTREWARDED || (*jtr)->ConditionType == CONDITION_QUESTTAKEN)
+ if ((*jtr)->ConditionType == CONDITION_QUESTREWARDED || (*jtr)->ConditionType == CONDITION_QUESTTAKEN || (*jtr)->ConditionType == CONDITION_QUEST_COMPLETE)
buildUpdateBlock = true;
if (buildUpdateBlock)