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authorjackpoz <giacomopoz@gmail.com>2014-12-08 21:09:18 +0100
committerjackpoz <giacomopoz@gmail.com>2014-12-08 21:09:18 +0100
commitce5226dc55d315f932bf63ddd7ba74641bfba1c9 (patch)
treeaad47797d84fe901a695fdafcf84e017ea474bab /src
parent0bad99626bb29b09ee387625765b4b62e39158a0 (diff)
parent54cc8adac5db101f427b76373ce79d587f7e5332 (diff)
Merge pull request #13558 from MrSmite/3.3.5
Fix spell cooldown for guardian pets Fixes https://github.com/TrinityCore/TrinityCore/issues/13450 , closes https://github.com/TrinityCore/TrinityCore/pull/13452 and https://github.com/TrinityCore/TrinityCore/pull/13558
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Spells/Spell.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 311182291c5..e85fbba104b 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -3438,7 +3438,7 @@ void Spell::SendSpellCooldown()
{
// Handle pet cooldowns here if needed instead of in PetAI to avoid hidden cooldown restarts
Creature* _creature = m_caster->ToCreature();
- if (_creature && _creature->IsPet())
+ if (_creature && (_creature->IsPet() || _creature->IsGuardian()))
_creature->AddCreatureSpellCooldown(m_spellInfo->Id);
return;