diff options
author | LordUsagi <LordUsagi@trinity.contrib> | 2012-11-17 19:46:05 -0500 |
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committer | Subv <s.v.h21@hotmail.com> | 2012-11-17 19:46:05 -0500 |
commit | cee9c3885de7d145a9cfd5534a826dca51ec9766 (patch) | |
tree | 42895537c3024071e44226a2c1596fa82ad8c07f /src | |
parent | b768ebc68f75b70694dcd1dc91567bbbed6fbc25 (diff) |
Core/Entities: AoE spells should be able to hit invisible targets.
Closes #7712
Diffstat (limited to 'src')
-rwxr-xr-x | src/server/game/Entities/Object/Object.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index d75ef9aabf2..d8287b68fc5 100755 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -1844,7 +1844,7 @@ bool WorldObject::CanDetect(WorldObject const* obj, bool ignoreStealth) const if (obj->IsAlwaysDetectableFor(seer)) return true; - if (!seer->CanDetectInvisibilityOf(obj)) + if (!ignoreStealth && !seer->CanDetectInvisibilityOf(obj)) return false; if (!ignoreStealth && !seer->CanDetectStealthOf(obj)) |