diff options
author | kiper <kiperek@o2.pl> | 2012-08-14 01:59:20 +0200 |
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committer | kiper <kiperek@o2.pl> | 2012-08-14 01:59:20 +0200 |
commit | cf30a0aaaf9aa6a41a851fa8ac361be38352ff59 (patch) | |
tree | d8d48e07f2505a431584b8c60a287c06f0814bd5 /src | |
parent | 0b157c90662b03a9cc25f03f326accb6bda350eb (diff) |
Core/Player: Now players will able to equip all types of relics when meet requirements from items and have relic skill.
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 27 |
1 files changed, 3 insertions, 24 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 188fdb5e9f4..3236c5e5865 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -9936,30 +9936,9 @@ uint8 Player::FindEquipSlot(ItemTemplate const* proto, uint32 slot, bool swap) c break; case INVTYPE_RELIC: { - switch (proto->SubClass) - { - case ITEM_SUBCLASS_ARMOR_LIBRAM: - if (playerClass == CLASS_PALADIN) - slots[0] = EQUIPMENT_SLOT_RANGED; - break; - case ITEM_SUBCLASS_ARMOR_IDOL: - if (playerClass == CLASS_DRUID) - slots[0] = EQUIPMENT_SLOT_RANGED; - break; - case ITEM_SUBCLASS_ARMOR_TOTEM: - if (playerClass == CLASS_SHAMAN) - slots[0] = EQUIPMENT_SLOT_RANGED; - break; - case ITEM_SUBCLASS_ARMOR_MISCELLANEOUS: - if (playerClass == CLASS_WARLOCK) - slots[0] = EQUIPMENT_SLOT_RANGED; - break; - case ITEM_SUBCLASS_ARMOR_SIGIL: - if (playerClass == CLASS_DEATH_KNIGHT) - slots[0] = EQUIPMENT_SLOT_RANGED; - break; - } - break; + if(playerClass == CLASS_PALADIN || playerClass == CLASS_DRUID|| + playerClass == CLASS_SHAMAN || playerClass == CLASS_DEATH_KNIGHT) + slots[0] = EQUIPMENT_SLOT_RANGED; } default: return NULL_SLOT; |