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authorKevin Darcel <kevin.darcel@gmail.com>2013-01-22 03:50:08 -0800
committerKevin Darcel <kevin.darcel@gmail.com>2013-01-22 03:50:08 -0800
commitcf95ac23736494d819beb8c1556bb6788cd52b49 (patch)
tree1f3715553a92cb15ab4bd9492ca3ac93e80abff2 /src
parent5f5ae0a286872b0bbdc5898e5c70e7678baccbe6 (diff)
parentbff076bd2ae3ae091390989276b8a31ab7acfcfe (diff)
Merge pull request #9010 from Souler/fix_dispel_effects
[4.3.4] Spells: Dispel effects can always be casted
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Spells/Spell.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index c0ab92d36c5..507e755ce9d 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -5068,6 +5068,8 @@ SpellCastResult Spell::CheckCast(bool strict)
}
}
+ // Updated 4.3.4. Dispel effects can always be cast (even when there's nothing to dispel).
+ /*
if (!hasNonDispelEffect && !hasDispellableAura && dispelMask && !IsTriggered())
{
if (Unit* target = m_targets.GetUnitTarget())
@@ -5078,6 +5080,7 @@ SpellCastResult Spell::CheckCast(bool strict)
return SPELL_FAILED_NOTHING_TO_DISPEL;
}
}
+ */
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{