diff options
author | megamage <none@none> | 2009-03-14 20:03:26 -0600 |
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committer | megamage <none@none> | 2009-03-14 20:03:26 -0600 |
commit | d180bb1a1592e9bffcc013d70d085e71828556bf (patch) | |
tree | da2d9fa405f48c58570d1b0b0a35f656ce6b3003 /src | |
parent | ef5d01d66dd1ae55ac1644216cf3f139290503f5 (diff) |
[7456] Batter check for items with delayed cooldown. Author: VladimirMangos
This must solve problems with some still stuck until relogin items.
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/game/Spell.cpp | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index 3d1011eb306..fb80819fcc0 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -2454,12 +2454,11 @@ void Spell::SendSpellCooldown() Player* _player = (Player*)m_caster; - // mana/health potions, disabled by client - if (m_spellInfo->Category==SPELLCATEGORY_HEALTH_MANA_POTIONS) + // mana/health/etc potions, disabled by client (until combat out as declarate) + if (m_CastItem && m_CastItem->IsPotion()) { // need in some way provided data for Spell::finish SendCooldownEvent - if(m_CastItem) - _player->SetLastPotionId(m_CastItem->GetEntry()); + _player->SetLastPotionId(m_CastItem->GetEntry()); return; } |