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authormegamage <none@none>2009-03-14 20:02:33 -0600
committermegamage <none@none>2009-03-14 20:02:33 -0600
commitef5d01d66dd1ae55ac1644216cf3f139290503f5 (patch)
tree7a199abf6e5107d213802db523ecd4fd420c9998 /src
parent9041286aa2735c58eb9560677213f5d9e2dc355a (diff)
Small cleanups in item checks code. Author: VladimirMangos
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/Item.h9
-rw-r--r--src/game/ItemPrototype.h3
-rw-r--r--src/game/Player.cpp225
3 files changed, 105 insertions, 132 deletions
diff --git a/src/game/Item.h b/src/game/Item.h
index f30fb8dd461..824375cea8d 100644
--- a/src/game/Item.h
+++ b/src/game/Item.h
@@ -287,13 +287,10 @@ class TRINITY_DLL_SPEC Item : public Object
uState = state;
}
- bool hasQuest(uint32 quest_id) const
- {
- ItemPrototype const *itemProto = GetProto();
- return itemProto && itemProto->StartQuest == quest_id;
- }
+ bool hasQuest(uint32 quest_id) const { return GetProto()->StartQuest == quest_id; }
bool hasInvolvedQuest(uint32 /*quest_id*/) const { return false; }
-
+ bool IsPotion() const { return GetProto()->IsPotion(); }
+ bool IsConjuredConsumable() const { return GetProto()->IsConjuredConsumable(); }
private:
uint8 m_slot;
Bag *m_container;
diff --git a/src/game/ItemPrototype.h b/src/game/ItemPrototype.h
index d7e923a2b77..b8150b48c52 100644
--- a/src/game/ItemPrototype.h
+++ b/src/game/ItemPrototype.h
@@ -658,6 +658,9 @@ struct ItemPrototype
}
return 0;
}
+
+ bool IsPotion() const { return Class==ITEM_CLASS_CONSUMABLE && SubClass==ITEM_SUBCLASS_POTION; }
+ bool IsConjuredConsumable() const { return Class == ITEM_CLASS_CONSUMABLE && (Flags & ITEM_FLAGS_CONJURED); }
};
struct ItemLocale
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index afef1baa429..b45527b9401 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -814,9 +814,9 @@ bool Player::Create( uint32 guidlow, const std::string& name, uint8 race, uint8
}
// if this is ammo then use it
- uint8 msg = CanUseAmmo( pItem->GetProto()->ItemId );
+ uint8 msg = CanUseAmmo( pItem->GetEntry() );
if( msg == EQUIP_ERR_OK )
- SetAmmo( pItem->GetProto()->ItemId );
+ SetAmmo( pItem->GetEntry() );
}
}
}
@@ -11252,60 +11252,60 @@ void Player::DestroyItem( uint8 bag, uint8 slot, bool update )
void Player::DestroyItemCount( uint32 item, uint32 count, bool update, bool unequip_check)
{
sLog.outDebug( "STORAGE: DestroyItemCount item = %u, count = %u", item, count);
- Item *pItem;
- ItemPrototype const *pProto;
uint32 remcount = 0;
// in inventory
for(int i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
{
- pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
- if( pItem && pItem->GetEntry() == item )
+ if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
{
- if( pItem->GetCount() + remcount <= count )
+ if (pItem->GetEntry() == item)
{
- // all items in inventory can unequipped
- remcount += pItem->GetCount();
- DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
+ if (pItem->GetCount() + remcount <= count)
+ {
+ // all items in inventory can unequipped
+ remcount += pItem->GetCount();
+ DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
- if(remcount >=count)
+ if (remcount >=count)
+ return;
+ }
+ else
+ {
+ ItemRemovedQuestCheck( pItem->GetEntry(), count - remcount );
+ pItem->SetCount( pItem->GetCount() - count + remcount );
+ if (IsInWorld() & update)
+ pItem->SendUpdateToPlayer( this );
+ pItem->SetState(ITEM_CHANGED, this);
return;
- }
- else
- {
- pProto = pItem->GetProto();
- ItemRemovedQuestCheck( pItem->GetEntry(), count - remcount );
- pItem->SetCount( pItem->GetCount() - count + remcount );
- if( IsInWorld() & update )
- pItem->SendUpdateToPlayer( this );
- pItem->SetState(ITEM_CHANGED, this);
- return;
+ }
}
}
}
for(int i = KEYRING_SLOT_START; i < QUESTBAG_SLOT_END; i++)
{
- pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
- if( pItem && pItem->GetEntry() == item )
+ if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
{
- if( pItem->GetCount() + remcount <= count )
+ if (pItem->GetEntry() == item)
{
- // all keys can be unequipped
- remcount += pItem->GetCount();
- DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
+ if (pItem->GetCount() + remcount <= count)
+ {
+ // all keys can be unequipped
+ remcount += pItem->GetCount();
+ DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
- if(remcount >=count)
+ if (remcount >=count)
+ return;
+ }
+ else
+ {
+ ItemRemovedQuestCheck( pItem->GetEntry(), count - remcount );
+ pItem->SetCount( pItem->GetCount() - count + remcount );
+ if (IsInWorld() & update)
+ pItem->SendUpdateToPlayer( this );
+ pItem->SetState(ITEM_CHANGED, this);
return;
- }
- else
- {
- pProto = pItem->GetProto();
- ItemRemovedQuestCheck( pItem->GetEntry(), count - remcount );
- pItem->SetCount( pItem->GetCount() - count + remcount );
- if( IsInWorld() & update )
- pItem->SendUpdateToPlayer( this );
- pItem->SetState(ITEM_CHANGED, this);
- return;
+ }
}
}
}
@@ -11317,27 +11317,28 @@ void Player::DestroyItemCount( uint32 item, uint32 count, bool update, bool uneq
{
for(uint32 j = 0; j < pBag->GetBagSize(); j++)
{
- pItem = pBag->GetItemByPos(j);
- if( pItem && pItem->GetEntry() == item )
+ if(Item* pItem = pBag->GetItemByPos(j))
{
- // all items in bags can be unequipped
- if( pItem->GetCount() + remcount <= count )
+ if (pItem->GetEntry() == item)
{
- remcount += pItem->GetCount();
- DestroyItem( i, j, update );
+ // all items in bags can be unequipped
+ if (pItem->GetCount() + remcount <= count)
+ {
+ remcount += pItem->GetCount();
+ DestroyItem( i, j, update );
- if(remcount >=count)
+ if (remcount >=count)
+ return;
+ }
+ else
+ {
+ ItemRemovedQuestCheck( pItem->GetEntry(), count - remcount );
+ pItem->SetCount( pItem->GetCount() - count + remcount );
+ if (IsInWorld() && update)
+ pItem->SendUpdateToPlayer( this );
+ pItem->SetState(ITEM_CHANGED, this);
return;
- }
- else
- {
- pProto = pItem->GetProto();
- ItemRemovedQuestCheck( pItem->GetEntry(), count - remcount );
- pItem->SetCount( pItem->GetCount() - count + remcount );
- if( IsInWorld() && update )
- pItem->SendUpdateToPlayer( this );
- pItem->SetState(ITEM_CHANGED, this);
- return;
+ }
}
}
}
@@ -11347,29 +11348,30 @@ void Player::DestroyItemCount( uint32 item, uint32 count, bool update, bool uneq
// in equipment and bag list
for(int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; i++)
{
- pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
- if( pItem && pItem->GetEntry() == item )
+ if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
{
- if( pItem->GetCount() + remcount <= count )
+ if (pItem && pItem->GetEntry() == item)
{
- if(!unequip_check || CanUnequipItem(INVENTORY_SLOT_BAG_0 << 8 | i,false) == EQUIP_ERR_OK )
+ if (pItem->GetCount() + remcount <= count)
{
- remcount += pItem->GetCount();
- DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
+ if (!unequip_check || CanUnequipItem(INVENTORY_SLOT_BAG_0 << 8 | i,false) == EQUIP_ERR_OK )
+ {
+ remcount += pItem->GetCount();
+ DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
- if(remcount >=count)
- return;
+ if (remcount >=count)
+ return;
+ }
+ }
+ else
+ {
+ ItemRemovedQuestCheck( pItem->GetEntry(), count - remcount );
+ pItem->SetCount( pItem->GetCount() - count + remcount );
+ if (IsInWorld() & update)
+ pItem->SendUpdateToPlayer( this );
+ pItem->SetState(ITEM_CHANGED, this);
+ return;
}
- }
- else
- {
- pProto = pItem->GetProto();
- ItemRemovedQuestCheck( pItem->GetEntry(), count - remcount );
- pItem->SetCount( pItem->GetCount() - count + remcount );
- if( IsInWorld() & update )
- pItem->SendUpdateToPlayer( this );
- pItem->SetState(ITEM_CHANGED, this);
- return;
}
}
}
@@ -11381,40 +11383,28 @@ void Player::DestroyZoneLimitedItem( bool update, uint32 new_zone )
// in inventory
for(int i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
- {
- Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
- if( pItem && pItem->IsLimitedToAnotherMapOrZone(GetMapId(),new_zone) )
- DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
- }
+ if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
+ if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(),new_zone))
+ DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
+
for(int i = KEYRING_SLOT_START; i < QUESTBAG_SLOT_END; i++)
- {
- Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
- if( pItem && pItem->IsLimitedToAnotherMapOrZone(GetMapId(),new_zone) )
- DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
- }
+ if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
+ if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(),new_zone))
+ DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
// in inventory bags
for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
- {
- Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i );
- if( pBag )
- {
+ if (Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
for(uint32 j = 0; j < pBag->GetBagSize(); j++)
- {
- Item* pItem = pBag->GetItemByPos(j);
- if( pItem && pItem->IsLimitedToAnotherMapOrZone(GetMapId(),new_zone) )
- DestroyItem( i, j, update);
- }
- }
- }
+ if (Item* pItem = pBag->GetItemByPos(j))
+ if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(),new_zone))
+ DestroyItem( i, j, update);
// in equipment and bag list
for(int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; i++)
- {
- Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
- if( pItem && pItem->IsLimitedToAnotherMapOrZone(GetMapId(),new_zone) )
- DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
- }
+ if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
+ if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(),new_zone))
+ DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
}
void Player::DestroyConjuredItems( bool update )
@@ -11425,40 +11415,23 @@ void Player::DestroyConjuredItems( bool update )
// in inventory
for(int i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
- {
- Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
- if( pItem && pItem->GetProto() &&
- (pItem->GetProto()->Class == ITEM_CLASS_CONSUMABLE) &&
- (pItem->GetProto()->Flags & ITEM_FLAGS_CONJURED) )
- DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
- }
+ if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
+ if (pItem->IsConjuredConsumable())
+ DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
// in inventory bags
for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
- {
- Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i );
- if( pBag )
- {
+ if (Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
for(uint32 j = 0; j < pBag->GetBagSize(); j++)
- {
- Item* pItem = pBag->GetItemByPos(j);
- if( pItem && pItem->GetProto() &&
- (pItem->GetProto()->Class == ITEM_CLASS_CONSUMABLE) &&
- (pItem->GetProto()->Flags & ITEM_FLAGS_CONJURED) )
- DestroyItem( i, j, update);
- }
- }
- }
+ if (Item* pItem = pBag->GetItemByPos(j))
+ if (pItem->IsConjuredConsumable())
+ DestroyItem( i, j, update);
// in equipment and bag list
for(int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; i++)
- {
- Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
- if( pItem && pItem->GetProto() &&
- (pItem->GetProto()->Class == ITEM_CLASS_CONSUMABLE) &&
- (pItem->GetProto()->Flags & ITEM_FLAGS_CONJURED) )
- DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
- }
+ if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
+ if (pItem->IsConjuredConsumable())
+ DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
}
void Player::DestroyItemCount( Item* pItem, uint32 &count, bool update )