diff options
author | Ovahlord <dreadkiller@gmx.de> | 2024-03-14 12:10:10 +0100 |
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committer | Ovahlord <dreadkiller@gmx.de> | 2024-03-14 12:10:10 +0100 |
commit | d27f8db0e0bac2945a055893abe005ec6930c2b1 (patch) | |
tree | 38d2dbef54ae60daa926ee27ce7650c30c88d2a6 /src | |
parent | c48adeb94d5adebe09b009780ff38ce29f06c677 (diff) |
Core/DataStores: updated hardcoded empty anim state Id to fix a client crash on login
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/DataStores/DB2Stores.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/DataStores/DB2Stores.cpp b/src/server/game/DataStores/DB2Stores.cpp index 1e37aa6c243..203025831a2 100644 --- a/src/server/game/DataStores/DB2Stores.cpp +++ b/src/server/game/DataStores/DB2Stores.cpp @@ -1821,7 +1821,7 @@ std::vector<DB2Manager::HotfixOptionalData> const* DB2Manager::GetHotfixOptional uint32 DB2Manager::GetEmptyAnimStateID() const { //return sAnimationDataStore.GetNumRows(); - return 1776; // the Classic client expects the retail storage size so we have to hardcode the value + return 1778; // the Classic client expects the retail storage size so we have to hardcode the value } void DB2Manager::InsertNewHotfix(uint32 tableHash, uint32 recordId) |