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authorOvahlord <dreadkiller@gmx.de>2024-03-14 12:10:10 +0100
committerOvahlord <dreadkiller@gmx.de>2024-03-14 12:10:10 +0100
commitd27f8db0e0bac2945a055893abe005ec6930c2b1 (patch)
tree38d2dbef54ae60daa926ee27ce7650c30c88d2a6 /src
parentc48adeb94d5adebe09b009780ff38ce29f06c677 (diff)
Core/DataStores: updated hardcoded empty anim state Id to fix a client crash on login
Diffstat (limited to 'src')
-rw-r--r--src/server/game/DataStores/DB2Stores.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/DataStores/DB2Stores.cpp b/src/server/game/DataStores/DB2Stores.cpp
index 1e37aa6c243..203025831a2 100644
--- a/src/server/game/DataStores/DB2Stores.cpp
+++ b/src/server/game/DataStores/DB2Stores.cpp
@@ -1821,7 +1821,7 @@ std::vector<DB2Manager::HotfixOptionalData> const* DB2Manager::GetHotfixOptional
uint32 DB2Manager::GetEmptyAnimStateID() const
{
//return sAnimationDataStore.GetNumRows();
- return 1776; // the Classic client expects the retail storage size so we have to hardcode the value
+ return 1778; // the Classic client expects the retail storage size so we have to hardcode the value
}
void DB2Manager::InsertNewHotfix(uint32 tableHash, uint32 recordId)