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-rw-r--r--src/server/game/DataStores/DB2Stores.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/DataStores/DB2Stores.cpp b/src/server/game/DataStores/DB2Stores.cpp
index 1e37aa6c243..203025831a2 100644
--- a/src/server/game/DataStores/DB2Stores.cpp
+++ b/src/server/game/DataStores/DB2Stores.cpp
@@ -1821,7 +1821,7 @@ std::vector<DB2Manager::HotfixOptionalData> const* DB2Manager::GetHotfixOptional
uint32 DB2Manager::GetEmptyAnimStateID() const
{
//return sAnimationDataStore.GetNumRows();
- return 1776; // the Classic client expects the retail storage size so we have to hardcode the value
+ return 1778; // the Classic client expects the retail storage size so we have to hardcode the value
}
void DB2Manager::InsertNewHotfix(uint32 tableHash, uint32 recordId)