diff options
author | ariel- <ariel-@users.noreply.github.com> | 2018-02-04 21:28:15 -0300 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2021-06-19 23:33:23 +0200 |
commit | d34292534c197887cd33c15ff98ca8c96dc4fb99 (patch) | |
tree | a7e5e8c63ae4d2af78ea4a57f2e7d747776ca7b2 /src | |
parent | 01d9306854618bb66f79e1f0f5d9781ff48ab019 (diff) |
Core/Spells: fix SPELLMOD_DAMAGE application order for melee spells
Closes #20597
(cherry picked from commit 2d2c43f4b91fef6fcd4d8c069a9bb41d66c97efe)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 15 | ||||
-rw-r--r-- | src/server/game/Spells/SpellEffects.cpp | 13 |
2 files changed, 11 insertions, 17 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 8902b480c90..f949936fff0 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -7831,22 +7831,17 @@ uint32 Unit::MeleeDamageBonusDone(Unit* pVictim, uint32 damage, WeaponAttackType if (spellProto) AddPct(DoneTotalMod, GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DAMAGE_DONE_FOR_MECHANIC, spellProto->Mechanic)); - float tmpDamage = float(int32(damage) + DoneFlatBenefit) * DoneTotalMod; + float damageF = damage; // apply spellmod to Done damage if (spellProto) - { if (Player* modOwner = GetSpellModOwner()) - { - if (damagetype == DOT) - modOwner->ApplySpellMod(spellProto, SpellModOp::PeriodicHealingAndDamage, tmpDamage); - else - modOwner->ApplySpellMod(spellProto, SpellModOp::HealingAndDamage, tmpDamage); - } - } + modOwner->ApplySpellMod(spellProto, damagetype == DOT ? SpellModOp::PeriodicHealingAndDamage : SpellModOp::HealingAndDamage, damageF); + + damageF = (damageF + DoneFlatBenefit) * DoneTotalMod; // bonus result can be negative - return uint32(std::max(tmpDamage, 0.0f)); + return uint32(std::max(damageF, 0.0f)); } uint32 Unit::MeleeDamageBonusTaken(Unit* attacker, uint32 pdamage, WeaponAttackType attType, DamageEffectType damagetype, SpellInfo const* spellProto /*= nullptr*/, SpellSchoolMask damageSchoolMask /*= SPELL_SCHOOL_MASK_NORMAL*/) diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index ff0d7043e8b..f400e7f2d79 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -2714,7 +2714,7 @@ void Spell::EffectTaunt(SpellEffIndex /*effIndex*/) mgr.MatchUnitThreatToHighestThreat(m_caster); } -void Spell::EffectWeaponDmg(SpellEffIndex effIndex) +void Spell::EffectWeaponDmg(SpellEffIndex /*effIndex*/) { if (effectHandleMode != SPELL_EFFECT_HANDLE_LAUNCH_TARGET) return; @@ -2725,9 +2725,8 @@ void Spell::EffectWeaponDmg(SpellEffIndex effIndex) // multiple weapon dmg effect workaround // execute only the last weapon damage // and handle all effects at once - for (uint8 index = effIndex + 1; index < MAX_SPELL_EFFECTS; ++index) + for (SpellEffectInfo const* effect : m_spellInfo->GetEffects()) { - SpellEffectInfo const* effect = m_spellInfo->GetEffect(index); if (!effect) continue; switch (effect->Effect) @@ -2889,6 +2888,7 @@ void Spell::EffectWeaponDmg(SpellEffIndex effIndex) break; case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE: weaponDamage = int32(weaponDamage * weaponDamagePercentMod); + break; default: break; // not weapon damage effect, just skip } @@ -2898,12 +2898,11 @@ void Spell::EffectWeaponDmg(SpellEffIndex effIndex) weaponDamage = int32(weaponDamage * totalDamagePercentMod); // prevent negative damage - uint32 eff_damage(std::max(weaponDamage, 0)); + weaponDamage = std::max(weaponDamage, 0); // Add melee damage bonuses (also check for negative) - uint32 damageBonusDone = m_caster->MeleeDamageBonusDone(unitTarget, eff_damage, m_attackType, SPELL_DIRECT_DAMAGE, m_spellInfo); - - m_damage += unitTarget->MeleeDamageBonusTaken(m_caster, damageBonusDone, m_attackType, SPELL_DIRECT_DAMAGE, m_spellInfo); + weaponDamage = m_caster->MeleeDamageBonusDone(unitTarget, weaponDamage, m_attackType, SPELL_DIRECT_DAMAGE, m_spellInfo); + m_damage += unitTarget->MeleeDamageBonusTaken(m_caster, weaponDamage, m_attackType, SPELL_DIRECT_DAMAGE, m_spellInfo); } void Spell::EffectThreat(SpellEffIndex /*effIndex*/) |