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authorTuxity <kevin.darcel@gmail.com>2012-11-11 18:21:53 +0100
committerTuxity <kevin.darcel@gmail.com>2012-11-11 18:21:53 +0100
commitd3b12738a75607fced3d1da73741b479fc6fe6de (patch)
treeacad683b218acfacba6ff5ca72e783913b14e852 /src
parent592513c0126893329735260a2d03f00e56395df2 (diff)
Core/Player: Reset emote state when player stop attacking
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index a9f9cb763a5..fea9a73386a 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -8484,6 +8484,9 @@ bool Unit::AttackStop()
SendMeleeAttackStop(victim);
+ if (GetTypeId() == TYPEID_PLAYER)
+ HandleEmoteCommand(EMOTE_STATE_NONE);
+
return true;
}