diff options
author | Tuxity <kevin.darcel@gmail.com> | 2012-11-11 18:21:53 +0100 |
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committer | Tuxity <kevin.darcel@gmail.com> | 2012-11-11 18:21:53 +0100 |
commit | d3b12738a75607fced3d1da73741b479fc6fe6de (patch) | |
tree | acad683b218acfacba6ff5ca72e783913b14e852 /src | |
parent | 592513c0126893329735260a2d03f00e56395df2 (diff) |
Core/Player: Reset emote state when player stop attacking
Diffstat (limited to 'src')
-rwxr-xr-x | src/server/game/Entities/Unit/Unit.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index a9f9cb763a5..fea9a73386a 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -8484,6 +8484,9 @@ bool Unit::AttackStop() SendMeleeAttackStop(victim); + if (GetTypeId() == TYPEID_PLAYER) + HandleEmoteCommand(EMOTE_STATE_NONE); + return true; } |