diff options
author | Krudor <erikstrandberg93@hotmail.com> | 2023-07-21 20:51:03 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-07-21 20:51:03 +0200 |
commit | d3bc5ebf1627527de638c4e686d5b42ebfd849b3 (patch) | |
tree | 49f9947d6c9223680688ec631e30aa3380d9aa3a /src | |
parent | 4e7508db7b70b2b79ee1fc77a1899d08173ffc62 (diff) |
Core/Units: Fixed knockback angle calculation for players (#29165)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index a8d6a9871f5..163881b34a5 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -11948,7 +11948,7 @@ void Unit::KnockbackFrom(Position const& origin, float speedXY, float speedZ, Mo GetMotionMaster()->MoveKnockbackFrom(origin, speedXY, speedZ, spellEffectExtraData); else { - float o = GetPosition() == origin ? GetOrientation() + M_PI : origin.GetRelativeAngle(this); + float o = GetPosition() == origin ? GetOrientation() + M_PI : origin.GetAbsoluteAngle(this); if (speedXY < 0) { speedXY = -speedXY; |