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authorNay <dnpd.dd@gmail.com>2012-04-06 18:49:40 +0100
committerNay <dnpd.dd@gmail.com>2012-04-06 18:49:40 +0100
commitd546a531c310312bd8b5406624f9facdb2ed6b88 (patch)
tree8cb735198dc6cfa2b83fe234bfd03c3491c9f5b6 /src
parente2cfef4a1abe9cdfee889cb75ed0685870980249 (diff)
Core&DB/Spells: Fix DK T8 4p bonus
- Added missing spell to DB - Corrected DBC data that is, very likely, wrong Closes #6062
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Spells/SpellMgr.cpp3
-rwxr-xr-xsrc/server/shared/Utilities/Util.h2
2 files changed, 4 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index 895dc9ab4b7..a7fdb04e7b7 100755
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -3238,6 +3238,9 @@ void SpellMgr::LoadDbcDataCorrections()
spellInfo->EffectDieSides[0] = 0; // was 1, that should probably mean seat 0, but instead it's treated as spell 1
spellInfo->EffectBasePoints[0] = 52391; // Ride Vehicle (forces seat 0)
break;
+ case 64745:
+ spellInfo->EffectBasePoints[0] = 100; // 100% chance of procc'ing, not -10% (chance calculated in PrepareTriggersExecutedOnHit)
+ break;
case 19970: // Entangling Roots (Rank 6) -- Nature's Grasp Proc
case 19971: // Entangling Roots (Rank 5) -- Nature's Grasp Proc
case 19972: // Entangling Roots (Rank 4) -- Nature's Grasp Proc
diff --git a/src/server/shared/Utilities/Util.h b/src/server/shared/Utilities/Util.h
index 4c2c1936993..4434ed36645 100755
--- a/src/server/shared/Utilities/Util.h
+++ b/src/server/shared/Utilities/Util.h
@@ -73,7 +73,7 @@ inline uint32 secsToTimeBitFields(time_t secs)
double rand_norm(void);
/* Return a random double from 0.0 to 99.9999999999999. Floats support only 7 valid decimal digits.
- * A double supports up to 15 valid decimal digits and is used internaly (RAND32_MAX has 10 digits).
+ * A double supports up to 15 valid decimal digits and is used internally (RAND32_MAX has 10 digits).
* With an FPU, there is usually no difference in performance between float and double. */
double rand_chance(void);