diff options
author | HelloKitty <andrew.blakely@ymail.com> | 2018-09-25 10:21:04 -0500 |
---|---|---|
committer | jackpoz <giacomopoz@gmail.com> | 2018-09-25 17:21:04 +0200 |
commit | d5888a5f8f498790dccde186325ab5bec87b066d (patch) | |
tree | 91b59c42a217e89d71d6a6322c26822d63943809 /src | |
parent | c4e561ee130f0cb77b33f11cddecd56a455f8d63 (diff) |
Fix issue in Creature::UpdateEntry and CMSG_GOSSIP_SELECT_OPTION (#22469)
Address #22467 making it so that script doesn't look like it was reload
and thus causing gossip to fail once after update.
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Creature/Creature.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 20e9083d7c1..7cbb2e3d2ba 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -620,9 +620,13 @@ bool Creature::UpdateEntry(uint32 entry, CreatureData const* data /*= nullptr*/, UpdateMovementFlags(); LoadCreaturesAddon(); + LoadTemplateImmunities(); - GetThreatManager().EvaluateSuppressed(); + + //We must update last scriptId or it looks like we reloaded a script, breaking some things such as gossip temporarily + LastUsedScriptID = GetScriptId(); + return true; } |