diff options
author | Ovah <dreadkiller@gmx.de> | 2019-08-01 15:40:07 +0200 |
---|---|---|
committer | Giacomo Pozzoni <giacomopoz@gmail.com> | 2019-08-01 15:40:07 +0200 |
commit | d629bad7a19c1f4c4cd9fb4382fadd97b320dc38 (patch) | |
tree | 1f21d3bd93bd1c6dd8ee06df6d43eb0f30e6c759 /src | |
parent | 7614cab6331d7d43413b5cb2157eb2589efce97f (diff) |
Core/Spells: fixed root behaivior of creatures that are being rooted via movement template while getting a root aura removed (#23216)
* Core/Spells: do not allow root auras to bypass the root movement template state when getting removed
* yeah....
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 021343c7177..94b1624db89 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -11113,7 +11113,7 @@ void Unit::SetControlled(bool apply, UnitState state) SetStunned(false); break; case UNIT_STATE_ROOT: - if (HasAuraType(SPELL_AURA_MOD_ROOT) || GetVehicle()) + if (HasAuraType(SPELL_AURA_MOD_ROOT) || GetVehicle() || (ToCreature() && ToCreature()->GetMovementTemplate().IsRooted())) return; ClearUnitState(state); |