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authorShauren <shauren.trinity@gmail.com>2019-02-20 18:35:35 +0100
committerShauren <shauren.trinity@gmail.com>2019-02-20 18:35:35 +0100
commitd63d15c505708d175c52d87afc76cbe4ac59497b (patch)
tree8f91c6f4c9b016f89e3d73f56968af8af4fc72b2 /src
parent82a73c577c5290fef51dc4f9b5f7d66bffc41553 (diff)
Core/Spells: Fixed spells using MovePositionToFirstCollision for selecting target position getting Z coord offset by caster or target collision height (depending on spell target type)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Object/Object.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 6e7d2cda1cd..bbd89e7c910 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -3237,6 +3237,8 @@ void WorldObject::MovePositionToFirstCollision(Position &pos, float dist, float
destx, desty, destz + halfHeight,
destx, desty, destz, -0.5f);
+ destz -= halfHeight;
+
// collision occured
if (col)
{
@@ -3252,6 +3254,8 @@ void WorldObject::MovePositionToFirstCollision(Position &pos, float dist, float
destx, desty, destz + halfHeight,
destx, desty, destz, -0.5f);
+ destz -= halfHeight;
+
// Collided with a gameobject
if (col)
{