diff options
author | ModoX <moardox@gmail.com> | 2024-01-01 01:31:58 +0100 |
---|---|---|
committer | funjoker <funjoker109@gmail.com> | 2024-01-09 13:04:27 +0100 |
commit | d8282387dea56d4dd655c23cdc38a899f9051db0 (patch) | |
tree | 28ee8b1f0b81875a619494d4ce6f1196988f2618 /src | |
parent | 06fb1b2a5d96b19915b2029dbd47706383378f26 (diff) |
Core/Player: Rename GetQuestSlotObjectiveData to GetQuestObjectiveData
(cherry picked from commit 38a80d7566e7a919ad5ab0bcd8b93aab52174e73)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Entities/Player/Player.h | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 53698603126..dfdf2d2594d 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -15910,7 +15910,7 @@ int32 Player::GetQuestSlotObjectiveData(uint16 slot, QuestObjective const& objec return uint8((GetQuestSlotState(slot) & objective.StorageIndex) != 0); } -int32 Player::GetQuestSlotObjectiveData(uint32 questId, uint32 objectiveId) const +int32 Player::GetQuestObjectiveData(uint32 questId, uint32 objectiveId) const { uint16 slot = FindQuestSlot(questId); if (slot >= MAX_QUEST_LOG_SIZE) diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index 014ee241346..492c61e1c8b 100644 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -1567,7 +1567,7 @@ class TC_GAME_API Player : public Unit, public GridObject<Player> uint16 GetQuestSlotCounter(uint16 slot, uint8 counter) const; int64 GetQuestSlotEndTime(uint16 slot) const; int32 GetQuestSlotObjectiveData(uint16 slot, QuestObjective const& objective) const; - int32 GetQuestSlotObjectiveData(uint32 questId, uint32 objectiveId) const; + int32 GetQuestObjectiveData(uint32 questId, uint32 objectiveId) const; void SetQuestSlot(uint16 slot, uint32 quest_id); void SetQuestSlotCounter(uint16 slot, uint8 counter, uint16 count); void SetQuestSlotState(uint16 slot, uint32 state); |