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| author | jackpoz <giacomopoz@gmail.com> | 2016-08-18 16:23:46 +0200 |
|---|---|---|
| committer | jackpoz <giacomopoz@gmail.com> | 2016-08-18 16:25:25 +0200 |
| commit | d8623f92b2e4493f3aaad31ac101839b690d35d1 (patch) | |
| tree | e90446b5cc3925dbbc91ca578025778dc9de83d0 /src | |
| parent | 2c8da5e174eb71b442ebd8a00a2d43bd9daa4c70 (diff) | |
Revert "Core/Battlegrounds: Properly readd player to Battleground containers after a login."
This reverts commit fbc521084cdd57d8e33071961aa3100e0fab2596.
Fixes #17810
Diffstat (limited to 'src')
| -rw-r--r-- | src/server/game/Battlegrounds/Battleground.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp index 59f40af5240..2e66c587e15 100644 --- a/src/server/game/Battlegrounds/Battleground.cpp +++ b/src/server/game/Battlegrounds/Battleground.cpp @@ -1129,7 +1129,7 @@ void Battleground::EventPlayerLoggedIn(Player* player) } } m_Players[guid].OfflineRemoveTime = 0; - AddPlayer(player); + PlayerAddedToBGCheckIfBGIsRunning(player); // if battleground is starting, then add preparation aura // we don't have to do that, because preparation aura isn't removed when player logs out } |
