diff options
author | Killyana <morphone1@gmail.com> | 2019-12-30 19:03:14 +0100 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2021-12-19 15:54:20 +0100 |
commit | d946d74ff9f2d4bec8b78a6b7ea85fbb9daefeb5 (patch) | |
tree | 17e9a9795d9d0045d0e9fd16223157c6c53a3b2f /src | |
parent | 8d32849b3493d9e819be27945ef31488d8ba6dcf (diff) |
Core/AI: Fix creatures not updating their target properly once engaged
Closes #21562
(cherry picked from commit 7fb74326205acbc5c0fa6b2aa9731d891e788d64)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartAI.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp index 3767f254eeb..bb41d3427aa 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.cpp +++ b/src/server/game/AI/SmartScripts/SmartAI.cpp @@ -285,6 +285,8 @@ void SmartAI::UpdateAI(uint32 diff) CheckConditions(diff); + bool hasVictim = UpdateVictim(); + GetScript()->OnUpdate(diff); UpdatePath(diff); @@ -294,7 +296,7 @@ void SmartAI::UpdateAI(uint32 diff) if (!IsAIControlled()) return; - if (!UpdateVictim()) + if (!hasVictim) return; if (_canAutoAttack) |