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authorShauren <none@none>2010-06-16 20:10:42 +0200
committerShauren <none@none>2010-06-16 20:10:42 +0200
commitd976299dc3baf9ecab7ce45fae32c31e997533ba (patch)
tree21dae270857ba9cde4120b78fdfbf8b03137ae28 /src
parentd65690ad382754ba09eee2c6711829cdcc29e9a6 (diff)
Fixed spells with EffectCreateItem2 that do not have EffectItemType set in dbc and should pick it from spell_loot_template table (like 69412 Abyssal Shatter)
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Spells/Auras/SpellEffects.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/server/game/Spells/Auras/SpellEffects.cpp b/src/server/game/Spells/Auras/SpellEffects.cpp
index ef046531f10..4fa56f80893 100644
--- a/src/server/game/Spells/Auras/SpellEffects.cpp
+++ b/src/server/game/Spells/Auras/SpellEffects.cpp
@@ -3138,7 +3138,9 @@ void Spell::EffectCreateItem2(uint32 i)
// create some random items
player->AutoStoreLoot(m_spellInfo->Id, LootTemplates_Spell);
- }
+ }
+ else
+ player->AutoStoreLoot(m_spellInfo->Id, LootTemplates_Spell); // create some random items
}
}