diff options
author | runningnak3d <none@none> | 2010-10-06 16:46:18 -0600 |
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committer | runningnak3d <none@none> | 2010-10-06 16:46:18 -0600 |
commit | debeea7f2ab65a66114965957c7768239017c19f (patch) | |
tree | bed6086863ecbb759ac8a85fed248fbdcd109039 /src | |
parent | 89833567d2183d8f263ece46cec38a8820dea88d (diff) |
Core/GameObject: Check if a GO is a requirement of a quest, and if so make it
sparkle
Author: NoFantasy
--HG--
branch : trunk
Diffstat (limited to 'src')
-rwxr-xr-x | src/server/game/Entities/GameObject/GameObject.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 590d7f73eae..79425e6248a 100755 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -852,6 +852,9 @@ void GameObject::Respawn() bool GameObject::ActivateToQuest(Player *pTarget) const { + if (pTarget->HasQuestForGO(GetEntry())) + return true; + if (!sObjectMgr.IsGameObjectForQuests(GetEntry())) return false; |