diff options
author | Ovah <dreadkiller@gmx.de> | 2018-09-02 12:36:16 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2021-10-23 21:59:51 +0200 |
commit | def2e699b046d888e43aefe9479176488e545ac0 (patch) | |
tree | 86f5cad820e194ebc10c676bfb09b1b1bb63c953 /src | |
parent | 5424a787cab80f6698c907a6689e7657f7ca22f8 (diff) |
Core/Conditions: allow CONDITION_QUEST_COMPLETE to handle spellclick conditions (#22371)
This is a needed change in order to make spellclicks functional that are only available when you have a already completed quest.
(cherry picked from commit cd36606027c5fa2353889902c437fa39bb71dfdf)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 3a2cf45cfa4..46353a48817 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -25205,7 +25205,7 @@ void Player::UpdateForQuestWorldObjects() { bool buildUpdateBlock = false; for (ConditionContainer::const_iterator jtr = conds->begin(); jtr != conds->end() && !buildUpdateBlock; ++jtr) - if ((*jtr)->ConditionType == CONDITION_QUESTREWARDED || (*jtr)->ConditionType == CONDITION_QUESTTAKEN) + if ((*jtr)->ConditionType == CONDITION_QUESTREWARDED || (*jtr)->ConditionType == CONDITION_QUESTTAKEN || (*jtr)->ConditionType == CONDITION_QUEST_COMPLETE) buildUpdateBlock = true; if (buildUpdateBlock) |