diff options
author | Shocker <none@none> | 2010-08-31 20:40:43 +0300 |
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committer | Shocker <none@none> | 2010-08-31 20:40:43 +0300 |
commit | e32ece52ea801127941fd352980a2e7d7958a9c6 (patch) | |
tree | aa48a827a3f7d879c43ab49b3da14ab9f2465a4b /src | |
parent | 46679c1bf7a9daac539d87e5c3adaae55e894327 (diff) |
Pet level-synchronization with owner should be done before initializing stats, closes issue 3732, thanks moriquendu
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Pet/Pet.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp index 7286512bce6..6a8c9d5ca8e 100644 --- a/src/server/game/Entities/Pet/Pet.cpp +++ b/src/server/game/Entities/Pet/Pet.cpp @@ -236,6 +236,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petentry, uint32 petnumber, bool c SetReactState(ReactStates(fields[6].GetUInt8())); SetCanModifyStats(true); + SynchronizeLevelWithOwner(); InitStatsForLevel(petlevel); if (getPetType() == SUMMON_PET && !current) //all (?) summon pets come with full health when called, but not when they are current @@ -341,7 +342,6 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petentry, uint32 petnumber, bool c m_loading = false; - SynchronizeLevelWithOwner(); return true; } |