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authorShocker <none@none>2010-08-31 20:40:43 +0300
committerShocker <none@none>2010-08-31 20:40:43 +0300
commite32ece52ea801127941fd352980a2e7d7958a9c6 (patch)
treeaa48a827a3f7d879c43ab49b3da14ab9f2465a4b /src
parent46679c1bf7a9daac539d87e5c3adaae55e894327 (diff)
Pet level-synchronization with owner should be done before initializing stats, closes issue 3732, thanks moriquendu
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Pet/Pet.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp
index 7286512bce6..6a8c9d5ca8e 100644
--- a/src/server/game/Entities/Pet/Pet.cpp
+++ b/src/server/game/Entities/Pet/Pet.cpp
@@ -236,6 +236,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petentry, uint32 petnumber, bool c
SetReactState(ReactStates(fields[6].GetUInt8()));
SetCanModifyStats(true);
+ SynchronizeLevelWithOwner();
InitStatsForLevel(petlevel);
if (getPetType() == SUMMON_PET && !current) //all (?) summon pets come with full health when called, but not when they are current
@@ -341,7 +342,6 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petentry, uint32 petnumber, bool c
m_loading = false;
- SynchronizeLevelWithOwner();
return true;
}