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authorBrian <runningnak3d@gmail.com>2009-12-21 19:19:19 -0700
committerBrian <runningnak3d@gmail.com>2009-12-21 19:19:19 -0700
commite760f2efac68803f429006d1e476be0016a7bec1 (patch)
treea38e948847761b00462f8d71e55f7c7e0334f27d /src
parent4cd4c4afc1585b1e83a4801e178b7bb75dbd4eab (diff)
* Fixed quest handler! I want to slit my own wrists everytime if have to deal
* with QuestRecord. One step closer to 3.2.2a :) --HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/QuestDef.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/QuestDef.cpp b/src/game/QuestDef.cpp
index 5349f2d94b6..7fc840765fe 100644
--- a/src/game/QuestDef.cpp
+++ b/src/game/QuestDef.cpp
@@ -72,7 +72,7 @@ Quest::Quest(Field * questRecord)
ReqItemCount[i] = questRecord[47+i].GetUInt32();
for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
- ReqSourceId[i] = questRecord[52+i].GetUInt32();
+ ReqSourceId[i] = questRecord[53+i].GetUInt32();
for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
ReqSourceCount[i] = questRecord[57+i].GetUInt32();
@@ -87,7 +87,7 @@ Quest::Quest(Field * questRecord)
ReqSpell[i] = questRecord[69+i].GetUInt32();
for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
- RewChoiceItemId[i] = questRecord[72+i].GetUInt32();
+ RewChoiceItemId[i] = questRecord[73+i].GetUInt32();
for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
RewChoiceItemCount[i] = questRecord[79+i].GetUInt32();