diff options
author | megamage <none@none> | 2009-05-27 23:27:04 -0500 |
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committer | megamage <none@none> | 2009-05-27 23:27:04 -0500 |
commit | e81d3acda7202cc28122eb12661d25b9edef4885 (patch) | |
tree | f46f2a8315254e555423c4b4dee901ab1b1214cc /src | |
parent | 773f9d072c8cd6bc8859f49c37161070a2bb29c9 (diff) |
*Use correct type name for opvp object. (no real change)
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/game/OutdoorPvP.cpp | 21 |
1 files changed, 9 insertions, 12 deletions
diff --git a/src/game/OutdoorPvP.cpp b/src/game/OutdoorPvP.cpp index bda04bf3799..c4139d008d0 100644 --- a/src/game/OutdoorPvP.cpp +++ b/src/game/OutdoorPvP.cpp @@ -245,10 +245,13 @@ bool OutdoorPvPObjective::AddCapturePoint(uint32 entry, uint32 map, float x, flo m_CapturePoint = MAKE_NEW_GUID(guid, entry, HIGHGUID_GAMEOBJECT); + if(goinfo->type != GAMEOBJECT_TYPE_CAPTURE_POINT) + sLog.outError("OutdoorPvP: GO %u is not capture point!", goinfo->id); + // get the needed values from goinfo - m_ShiftMaxPhase = goinfo->raw.data[17]; - m_ShiftMaxCaptureSpeed = m_ShiftMaxPhase / float(goinfo->raw.data[16]); - m_NeutralValue = goinfo->raw.data[12]; + m_ShiftMaxPhase = goinfo->capturePoint.maxTime; + m_ShiftMaxCaptureSpeed = m_ShiftMaxPhase / float(goinfo->capturePoint.minTime); + m_NeutralValue = goinfo->capturePoint.neutralPercent; // add to map if map is already loaded Map * pMap = MapManager::Instance().FindMap(map); @@ -546,16 +549,10 @@ bool OutdoorPvPObjective::HandleCaptureCreaturePlayerMoveInLos(Player * p, Creat return false; // check range and activity - if(cp->IsWithinDistInMap(p,cp->GetGOInfo()->raw.data[0]) && p->IsOutdoorPvPActive()) - { - // data[8] will be used for player enter - return HandleCapturePointEvent(p, cp->GetGOInfo()->raw.data[8]); //i_objective->HandlePlayerEnter((Player*)u); - } + if(cp->IsWithinDistInMap(p,cp->GetGOInfo()->capturePoint.radius) && p->IsOutdoorPvPActive()) + return HandleCapturePointEvent(p, cp->GetGOInfo()->capturePoint.progressEventID1); //i_objective->HandlePlayerEnter((Player*)u); else - { - // data[9] will be used for player leave - return HandleCapturePointEvent(p, cp->GetGOInfo()->raw.data[9]); //i_objective->HandlePlayerLeave((Player*)u); - } + return HandleCapturePointEvent(p, cp->GetGOInfo()->capturePoint.progressEventID2); //i_objective->HandlePlayerLeave((Player*)u); } void OutdoorPvP::SendUpdateWorldState(uint32 field, uint32 value) |