diff options
author | Shocker <shocker@freakz.ro> | 2011-11-23 04:03:47 -0800 |
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committer | Shocker <shocker@freakz.ro> | 2011-11-23 04:03:47 -0800 |
commit | e9cd4c6e808db5e2824b0cddd22d81f84770983e (patch) | |
tree | 9f189e9605a9eab69a31312aaacb6a6f6fcc22b7 /src | |
parent | fffe60b0d9a6636a7c1222d8351a7b8fb05ebd11 (diff) | |
parent | e814cd8c35e30832d5e5a5129745283fafac20c6 (diff) |
Merge pull request #3988 from kandera/tempbranch2
Core/Mechanic: Resurrection (fixed the issue with players ressing in pla...
Diffstat (limited to 'src')
-rwxr-xr-x | src/server/game/Entities/Player/Player.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 9b1b2c34aaa..82e4ffe6769 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -5087,8 +5087,6 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness) if (GetSession()->IsARecruiter() || (GetSession()->GetRecruiterId() != 0)) SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_REFER_A_FRIEND); - setDeathState(ALIVE); - SetMovement(MOVE_LAND_WALK); SetMovement(MOVE_UNROOT); @@ -5118,6 +5116,8 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness) // update visibility UpdateObjectVisibility(); + setDeathState(ALIVE); + if (!applySickness) return; |