diff options
author | QAston <none@none> | 2009-07-17 18:27:02 +0200 |
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committer | QAston <none@none> | 2009-07-17 18:27:02 +0200 |
commit | ec198d358d641a39f5272e14177f6f218a1c21f5 (patch) | |
tree | 2be898c7d6a1df140568139cb6cbce6e7524d811 /src | |
parent | cf6b6a24805ed5820d7e5234101bdb1c25738be1 (diff) |
*Remove unneeded Player::CleanupsBeforeDelete call.
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/game/WorldSession.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/game/WorldSession.cpp b/src/game/WorldSession.cpp index c2191ed3e10..a7bcfef4ab9 100644 --- a/src/game/WorldSession.cpp +++ b/src/game/WorldSession.cpp @@ -384,9 +384,6 @@ void WorldSession::LogoutPlayer(bool Save) sSocialMgr.SendFriendStatus(_player, FRIEND_OFFLINE, _player->GetGUIDLow(), true); sSocialMgr.RemovePlayerSocial (_player->GetGUIDLow ()); - ///- Delete the player object - _player->CleanupsBeforeDelete(); // do some cleanup before deleting to prevent crash at crossreferences to already deleted data - ///- Remove the player from the world // the player may not be in the world when logging out // e.g if he got disconnected during a transfer to another map |