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-rw-r--r--src/game/WorldSession.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/game/WorldSession.cpp b/src/game/WorldSession.cpp
index c2191ed3e10..a7bcfef4ab9 100644
--- a/src/game/WorldSession.cpp
+++ b/src/game/WorldSession.cpp
@@ -384,9 +384,6 @@ void WorldSession::LogoutPlayer(bool Save)
sSocialMgr.SendFriendStatus(_player, FRIEND_OFFLINE, _player->GetGUIDLow(), true);
sSocialMgr.RemovePlayerSocial (_player->GetGUIDLow ());
- ///- Delete the player object
- _player->CleanupsBeforeDelete(); // do some cleanup before deleting to prevent crash at crossreferences to already deleted data
-
///- Remove the player from the world
// the player may not be in the world when logging out
// e.g if he got disconnected during a transfer to another map