diff options
author | Shauren <shauren.dev@gmail.com> | 2011-01-02 16:27:38 +0100 |
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committer | Shauren <shauren.dev@gmail.com> | 2011-01-02 16:27:38 +0100 |
commit | eec299e6051af807836809c3b90d788425d29844 (patch) | |
tree | 67b0737ac12e867e7b060cc6f4485127a0ee2230 /src | |
parent | a7dadcb51c6ddb727529d2580f6475f3413827b4 (diff) |
Core/Spells: Cleaned up Shaman 4P Enhancement and Paladin 2P Retribution set bonus code
SQL: Added missing sql for that revision, thx cyberbrest
Closes #12
Diffstat (limited to 'src')
-rwxr-xr-x | src/server/game/Entities/Unit/Unit.cpp | 6 | ||||
-rw-r--r-- | src/server/scripts/Spells/spell_generic.cpp | 9 |
2 files changed, 5 insertions, 10 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index f6e2e6f83ea..58c21183982 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -8544,12 +8544,10 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig case 53817: { // Item - Shaman T10 Enhancement 4P Bonus - if (AuraEffect * aurEff = ToPlayer()->GetAuraEffect(70832, 0)) - { - if (Aura *maelstrom = GetAura(53817)) + if (AuraEffect const* aurEff = GetAuraEffect(70832, 0)) + if (Aura const* maelstrom = GetAura(53817)) if ((maelstrom->GetStackAmount() == maelstrom->GetSpellProto()->StackAmount) && roll_chance_i(aurEff->GetAmount())) CastSpell(this, 70831, true, castItem, triggeredByAura); - } // have rank dependent proc chance, ignore too often cases // PPM = 2.5 * (rank of talent), diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp index c9b8f75b5fb..a7510b97ff3 100644 --- a/src/server/scripts/Spells/spell_generic.cpp +++ b/src/server/scripts/Spells/spell_generic.cpp @@ -618,12 +618,9 @@ public: void HandleScript(SpellEffIndex /*effIndex*/) { - Player *caster = GetCaster()->ToPlayer(); - if (caster->GetTypeId() != TYPEID_PLAYER) - return; - - if (caster->HasSpellCooldown(SPELL_DIVINE_STORM)) - caster->RemoveSpellCooldown(SPELL_DIVINE_STORM, true); + if (Player *caster = GetCaster()->ToPlayer()) + if (caster->HasSpellCooldown(SPELL_DIVINE_STORM)) + caster->RemoveSpellCooldown(SPELL_DIVINE_STORM, true); } void Register() |