diff options
author | leak <leakzx@googlemail.com> | 2011-01-02 13:41:51 +0100 |
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committer | leak <leakzx@googlemail.com> | 2011-01-02 13:42:14 +0100 |
commit | a7dadcb51c6ddb727529d2580f6475f3413827b4 (patch) | |
tree | 555701a6cb7139be36c438421d1aab8c851af44e /src | |
parent | 659c8f8db902b863408bb265917306c340456285 (diff) |
Prevent infinite absorption (and spell damage from Incanter's Absorption) when Chaos Bolt hits Mana shield. Patch by johnholiver.
Fixes #7
Diffstat (limited to 'src')
-rwxr-xr-x | src/server/game/Entities/Unit/Unit.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 683e5e79751..f6e2e6f83ea 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -1731,7 +1731,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff int32 manaTaken = -pVictim->ModifyPower(POWER_MANA, -manaReduction); // take case when mana has ended up into account - currentAbsorb = int32(float(currentAbsorb)*(float(manaTaken) / float(manaReduction))); + currentAbsorb = currentAbsorb ? int32(float(currentAbsorb)*(float(manaTaken) / float(manaReduction))) : 0; dmgInfo.AbsorbDamage(currentAbsorb); |