aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorleak <leakzx@googlemail.com>2011-01-02 13:41:51 +0100
committerleak <leakzx@googlemail.com>2011-01-02 13:42:14 +0100
commita7dadcb51c6ddb727529d2580f6475f3413827b4 (patch)
tree555701a6cb7139be36c438421d1aab8c851af44e /src
parent659c8f8db902b863408bb265917306c340456285 (diff)
Prevent infinite absorption (and spell damage from Incanter's Absorption) when Chaos Bolt hits Mana shield. Patch by johnholiver.
Fixes #7
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 683e5e79751..f6e2e6f83ea 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -1731,7 +1731,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff
int32 manaTaken = -pVictim->ModifyPower(POWER_MANA, -manaReduction);
// take case when mana has ended up into account
- currentAbsorb = int32(float(currentAbsorb)*(float(manaTaken) / float(manaReduction)));
+ currentAbsorb = currentAbsorb ? int32(float(currentAbsorb)*(float(manaTaken) / float(manaReduction))) : 0;
dmgInfo.AbsorbDamage(currentAbsorb);