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author | ForesterDev <11771800+ForesterDev@users.noreply.github.com> | 2020-04-29 23:35:08 +0300 |
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committer | GitHub <noreply@github.com> | 2020-04-29 22:35:08 +0200 |
commit | f01e53f3f3a8bf77859b4956da56a91809607dfb (patch) | |
tree | 7db734e35ceac28ce604457c2a47d4f0cc3b9f76 /src | |
parent | dc7856644f48d6b313e973197fed69ef56d6b5e0 (diff) |
Core\GameObject: corrected check for IsWithinDistInMap (#24506)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 258ffe5f015..a440ebd4342 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -2730,7 +2730,7 @@ bool GameObject::IsAtInteractDistance(Position const& pos, float radius) const bool GameObject::IsWithinDistInMap(Player const* player) const { - return IsInMap(this) && InSamePhase(this) && IsAtInteractDistance(player); + return IsInMap(player) && InSamePhase(player) && IsAtInteractDistance(player); } SpellInfo const* GameObject::GetSpellForLock(Player const* player) const |